We’ve been creating since February – Check the previous post for details of our themes for February through June.
The content listed below is indicative only – There will be plenty more added along the way!
September: Getting started with 3d
Whether you want to design a game, a new supercar or a new home, you’ll be using software that requires navigating a virtual 3d space. This can be a difficult jump to make, but the good news is that most 3d software offer similar navigation and tools.
Our explainer workflows for this month will include:
- Navigate virtual 3d space in Tinkercad and Maya
- Create simple 3d shapes and scenes using Tinkercad and Maya
- Create simple 3d models using Assetforge
- Import 3d models into Maya and render them using V-Ray
This month’s workflows are best suited to INTERMEDIATE TO ADVANCED users. Getting used to working in 3d can take time – You should not expect to ‘get it’ straight away. MAYA is paid, industry-standard, professional software with a complex learning curve.
October: Game On with Unity!
This month we’ll build on our new-found 3d skills and start building interactive environments in Unity. Unity is a realtime 3d engine, meaning it can be used for creating 2d games, 3d games, VR experiences, architectural visualisations and video renders. We’ll work with a cross section of these applications to get you rolling…
- Create a Unity project and get used to the interface
- Import free 3d assets from the asset store and navigate through a 3d scene
- Record video sequences within Unity and export them as mp4 files (using paid assets)
- Create a VR pipeline and export a scene to interact with in a VR headset (Quest 2)
This month’s workflows are best suited to INTERMEDIATE users. Unity is easy to get to grips with while setting up a VR pipeline is more complex. The plug-ins required to enable VR are paid solutions.
We’ll confirm our content for November nearer the time 🙂
New to pixels.cool?
Have a look at our year planner RIGHT HERE!