VR development: Unity explainer 2 of 8

Set up Unity to work with VR projects

All our VR workflow explainers are waffle-free and work-tested. That’s the pixels.cool guarantee!

Download Oculus Integration, create a new Unity project and set it up for VR.


Overview

Name of explainer:
Download Oculus integration, create a new Unity project and set it up for VR.

Creative theme: VR development

Software used: Unity

User level: INTERMEDIATE

This is explainer 2 of 8 in this series

This series includes:

  1. Install the Unity hub and Unity LTS
  2. Download Oculus integration, create a new Unity project and set it up for VR
  3. Install VRIF and send a VR scene to a Meta Quest 2 headset
  4. Import a low poly city scene and add a VR camera rig
  5. Edit a 3d object so it can be interacted with in VR
  6. Import and set up animated people to populate the city
  7. Animate a police car to race around the city streets
  8. Add a soundtrack and attach sounds to individual objects

The Software

This series of explainers uses Unity, one of the most popular real-time 3d development environments. It’s used by millions of creators to develop games, create animations and visualisations and even produce short movies. Need inspiration? Check out their showcase.

Unity personal edition is completely free. If you start to make money commercially from your Unity creations you’ll need to upgrade to a paid professional license.

Over the course of eight explainers we’re using Unity and various free and paid assets from the Unity asset store to test a workflow from Unity to a Meta Quest 2 headset, send a city scene to the headset and add objects we can interact with. We go on to add animated people and a speeding police car! Finally, we import an ambient soundtrack and attach sounds to specific objects.

Our city at the end of this series

This is how our city looks at the end of this series. Remember the environment is designed to be experienced in a VR headset and not viewed as a ‘flat’ video!

The pre-requisities

This is an INTERMEDIATE workflow explainer series. We’re starting from scratch so don’t worry if you’ve never used Unity, but you’ll find this series easier to follow if you have basic knowledge of the Unity interface and how to navigate a 3d scene.

If you’re new to IT / computing, this workflow series is not likely to be suitable. To get started with 3d software in a beginner-friendly environment, we recommend the free Tinkercad. See makeuseof for a helpful overview of 3d design and the specialisms available to you.

Why would I do this?

The Unity asset store is your go-to site for Unity assets, whether to enhance productivity or download creative assets. To allow us to send files to a QUEST headset from Unity, there are various steps to follow, including downloading a free asset supplied by Meta titled ‘Oculus Integration’.

Let’s do it!

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Good to know

Where to next?

Remember, this is part of a series of explainers for this software – Join us again for the other explainers in the series 🙂

Notes and updates

There are no notes or advisories at this time. This video explainer was last updated in May 2022. This page was last updated in May 2022.

We at pixels.cool are not responsible for the content of any external webpages or software downloaded from third party sites. Links are included in good faith at the time of writing. All explainer content is compiled in good faith using processes and methods used by the team. Modern software offers users many ways to accomplish a single task, and for reasons of clarity we choose not to refer to multiple options. All computer users should run up to date virus / security software at all times to minimise risks of data loss.


This is number 2 of 8 explainer videos in this series. Make sure you check out the others!