How was your summer? If you’ve been on haitus and missed our ‘Summer of Digital Love’ series, check back for an eclectic range of posts including Strandbeests, Pixel Addict magazine and the Gamepark 32 console!
This month we turn our attention to ‘Beginning 3D’, as we create simple 3d objects and add them to a Retro Cafe scene! Here’s how your scene could look at the end of this series!
Note: Video shows additional, FREE pre-built assets. We will create the coffee mug and Space Invaders, and the spaceship shown is included with the software ‘Kenney Shape’ used in the series.
3D is everywhere!
The ability to use 3d or ‘3d capable’ software is increasingly important in the world of digital creativity. Yes, you can create smart documents in Word and cool presentations in PowerPoint, but can you incorporate 3d scenes or simple animations?
The more time you spend working with 3d, the more you realise it’s not about learning specific platforms or programs (many of which are complex and expensive), but about developing a mindset and skills toolset you can transfer to workflows for diverse career paths and personal interests, including:
- Social media and marketing
- Architectural Visualisation (ARCHVIZ)
- 3d modelling
- Animation
- CAD
- 3D printing
- Teaching and training
This month we start at the very beginning, using free software to introduce navigating virtual 3d space, before creating simple 3d objects including a coffee mug and Space Invader!
Through this series of 8 explainers we’ll
- Get tooled up! (Includes downloading / creating accounts for Tinkercad , Kenney Shape and Unity)
- Get started navigating in 3d and adding 3d shapes to a Tinkercad scene
- Create a coffee mug in Tinkercad by combining shapes
- Export the coffee mug as an OBJ file
- Get started with ‘Kenney Shape’ and export a built-in 3d object
- Use Kenney Shape to ‘trace’ a Space Invader to create a 3d object
- Create a new Unity project and import our saved 3d objects
- Import a free Unity coffee shop asset and incorporate our 3D objects
The explainer series starts on Wed 7 September and continues every Monday, Wednesday and Friday until we’re finished!
This series is suitable for beginners, including educators working with 3d topics for the first time. If you already have experience with 3d modelling workflows using complex software (E.g. Fusion360, Blender or Maya) you may find this series too basic for you.

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